Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Thursday, May 8, 2008

Get Your Game On: Gaming at Libraries.


Beth Gallaway’s earned her reputation as one of the most experienced speakers on video game culture. She presented this workshop about how to use games to bring in patrons and enrich both the gamer and the library.



Why should libraries use games?


Well, games provide fun. They tie in with literature, storytelling, learning, and many other advantages to players.



Beth used the example of .hack// is not only a game, but a manga and anime. Each format feeds into each other and enhances each other.



“Gaming is the Medium of choice for the millennial generation” Beth says. Gaming is the medium of choice for information and entertainment.



Some surprising facts back this up. The average age of the gamer is 33 years old, 24% of people over 50. 38% of gamers are females.



I was surprised to learn girls like games with no story, while boys generally like games with a story. I’ve always liked story games, and with the popularity of the Final Fantasy games among women I had assumed otherwise.



Games in libraries provide many things kids need to develop, including social skills and physical skills.



Games help promote literacy in surprising ways. People read in games in many ways.


They use environmental print by reading signs, labels, and maps. They are reading about the game. Gamers are also writing about the game: They’re talking about it on forums and websites.



Gamers are creative: They use fan fiction to tell new stories in the game world. They use the game to create movies made from video games. Librarians can use this to guide them in the technology and the ethics of how to do these things.



For folks worried about copyright, many game creators give limited permission for fans to create fan works based on their game.



But what about violence in games? Turns out a lot of this problem is really blown up by media outlets looking to make a story. 15% of games in 2006 were rated M for mature, but they got 85% of the press about video games.



Librarians can use games in libraries in many ways:



Connecting games with traditional material.


Helping them get to strategies about games.


Research game culture


Collect game materials


Run game events


Play games yourself.



Librarians can ask gamers about movies, TV, and games they like to help them connect with new material.



You can make displays based on thinking like a gamer. “If you like this game, you might like this book.”



She promotes “Fail Early, Fail Often.” Try many things to work with gamers, and learn from failures.



Gamers don’t generally like “Bosses”.



Show, don’t tell


Make it interactive


Have a free for all.


Ask for a demo of expertise.



Gamer Culture supports the idea of help in the place that they need and only then.



Librarians can experience some of the creativity of gamers by looking at creative game material. Online films like “Red Vs. Blue” or web comics like “Penny Arcade” are great example of creative game culture.



She says the easiest thing for a library can do is allow patrons to play games online. There are ways to address some of the issues that come up, like having “Game time” that wont bother patrons trying to study, etc.



She advocates gaming events, but there is some footwork to do a successful program. Research the games you want to use. Provide variety of games, and don’t be afraid to run multiple games at once. Spread the word, and use resources not used traditionally by libraries. Use game store, comic stores, anime clubs, etc. Use community connections, by getting the word out at schools, boys and girls clubs, etc. Best of all, she advocates playing as well. It breaks the ice and it also shows the kids there that you are more than just the person behind the desk saying hush.



She also suggests using multiplayer games for events, with short rounds so the turn over is high and everyone gets a turn. Pick a rated E or T game, and if you want to do a M game, have permission slips. Use things that are easy to learn, but challenging to master. This is so kids don’t get frustrated, but also are challenged. You’ll want to find games that appeal to a wide audience. This can allow libraries to bring in new patrons, and they will be able to help you choose games for the collection if you decide to start one.



She also advocates strongly to involve the gaming community in any choices the library makes in creating a gaming culture. They will help libraries decide what format to buy, what consoles to buy games for, what age ratings to buy for, and what genres to choose. They will also help put a policy for the check out of games, and make these policies gamer friendly and attractive to folks who will come to check out games.



Beth also talks about libraries having gaming culture material other than games in collections, like strategy guides and magazines about gaming. Libraries also have to consider space, theft, and time to develop a gaming collections. By creating a place for gamers, they tend to respect the libraries material and help take care of them.



“We have to stop being format snobs” Beth notes. It’s a grand idea to end on, as games are starting to have the same recognition as graphic novels and anime as worthy storytelling formats.



Beth also mentioned several books about gamers like “The Kids are Alright” by John C. Beck and “Grand Theft Childhood” by Lawrence Kutner. Having read both of these, they are excellent sources for facts about games, and how much research supports the idea that games are healthy and creative, which doesn’t really hit the mainstream media.



Beth Gallaway’s website can be found at http://informationgoddess.info/




-Sarah “The Dyslexic Librarian” Hodge-Wetherbe, Springfield City Library




.

Get your game on! Wii will rock you!

YSS hosted the “Wii Will Rock You” gaming session tonight to introduce librarians to the world of video gaming. On hand to play was Dance Dance Revolution, Wii sports, Guitar Hero, and the newest game craze, Rock Band.

For those who have never played before, let me explain each game.

Guitar Hero is a game where you use a guitar shaped controller, designed to simulate playing a guitar. There are colored buttons on the neck to be pressed as colors light on the screen. A “Strum” button is also pressed at the same time. The more accurate your button mashing, the better the music sounds.

Rock Band is the same idea, but with two guitars. You also have a “drum” kit that you hit with colored drum pads that must be struck in the same order as colors on the screen. You also have a singer, who sings into a mic. The game rates accuracy for the musicians, and tone and pace of the singer.

Dance Dance Revolution is a game where you follow arrows on a screen by putting your feet on a mat with corresponding arrows on it in dance-like moves.

And Wii is the latest Nintendo gaming system that relies on the player actually going through the motions of the game. For example, if you’re bowling, you move the controller like you’re throwing a bowling ball.

I have to say, you’ve never had fun until you’ve gotten to sing “Should I Stay or Should I Go?” with a group of librarians you’ve just met. Folks really got into the swing of the night, and forgot to be shy. Many an MTV hopeful jumped on Rock Band, and rocked the room out. Many were beginners, having never played before, and there were some failed games. But you’d not find a single Simon in the room as everyone just cheered each other on and tried again.

And we had an unexpected surge of players when the walls between Ballroom 1 and 2 were removed after dinner was over! Suddenly, it was all about the live audience!

I’ve also discovered that while I cannot bowl to save my life, I’m apparently very good at Wii Bowling. I think it’s a different set of skills needed to play the game. Must be the hand eye coordination we gamers are always talking about.

The best thing about an event like this is how those who are a little more familiar with the games help those who have never played before. Some folks were a little shy and preferred to watch, which was just as fun. And everyone was able to laugh at themselves and have a good time learning.

I must say, some really talented folks came along. I was able to play some Rock Band with a young lady, who had an excellent voice. I imagine she must be a hit at Karaoke Night!

It was a great event, and many folks walked away with a little more understanding of video games and why so many folks love them. I got to walk away with a better bowling score. In the end, everyone won!

-Sarah “The Dyslexic Librarian” Hodge-Wetherbe, Springfield Public Library.