Clickers:
http://www.vanderbilt.edu/cft
http://www.educause.edu/ir
http://www.qwizdom.com/ (The Q4 specifically)
Coverage of the annual conference of the Massachusetts Library Association
http://www.vanderbilt.edu/cft
http://www.educause.edu/ir
http://www.qwizdom.com/ (The Q4 specifically)
DEFINING NEGOTIATION
Interesting statement from Sullivan: "It's only been in the last five years that I have started to see staffs in libraries as a team, really focused on service to the constituency."
This observation seemed extremely important. Seems that libraries need to work as teams more than they did in the past, since it is less likely to have departments doing individual tasks.
Sullivan recommended that "Behavior that happens outside of the group is harmful to the team and should be addressed. Outside conversation against the team is behavior that is harmful to the group. "
Sometimes we just "accept that we disagree" but sometimes we need to understandthe underlying causes of disagreement.
Conflict and How to Deal Constructively with it:
Steps to Constructive Resolution of Conflict:
1. Focus on the issue, not the personalities.
2. Avoid blaming and pointing fingers.
3. Manage your emotions.
4. Use empathy to understand the other party's position.
5. Take the time required to work through the issue.
Thoughts from Sullivan: "We need more play in our libraries."
"Pose the question in your library: What are we here together to do?"
"In a team, the synergy, becomes a way of working together."
"Collaborative comes out of the meaning of co-labor, working together."
"Where am I spending my time, where are you putting your effort?"
"We have a basic need to connect to other humans."
The group took some time to consider what they want to negotiate in the future.
Final thoughts:
There needs to be a place to communicate.
"Email can ruin your day." It is important to use it as a tool for facts and try to avoid emotion.
Face to face conversation is important.
If we do use email. Stop, read, and edit.
Ex: "Reference upstairs and Children's Room upstairs sharing the computer facilities is an important issue." This is a situation with which many can identify and perhaps negotiate.
This was a very valuable session and an important skill for library leaders, but the also provided a good list of suggestions for librarians, useful in many situations.

The session began by satisfying what I guess has been a longtime dream of Gene's, to hit a beach ball around a conference center ballroom. After a bit, a couple of hits in the face and a brief conversation with Bill, they began their session.
Dewey, the young, male teen-services library (on whom I have a rather significant crush), the rest of the Mallville Library staff and of course, the crazy patrons. Check out the Primer on the website to find out who's who.
Margaret Cardello of the Central Massachusetts Regional Library System and a cooperative effort of most of the Massachusetts Library regions were awarded an LSTA grant to develop a Director's Essentials website. An advisory committee has been meeting for the last six months and the project is lifting off the ground with a Director's Boot Camp at Tower Hill in West Boylston on May 20th. Currently, the advisory group is gathering the information that will make a new Massachusetts director's job easier.Katie pushed the group to not think sequentially as left-brainers. If we're going to survive as part of the movement out of information age into the realm of creativity - how can we get beyond describing ourselves in ordered, sequential terms? More responses:
One of the six senses Pink defines as integral to the Conceptual Age is Empathy. (Others are Design, Story, Symphony, Play and Meaning.)
Are we perceived by our users as empathetic? How about the librarian action figure? Why did we embrace it? Because of the irony of it or because it's true?
Is empathy different from warm and fuzzy?
Where are we as supporters of the quest? How are we going to redesign our spaces to articulate what we really do?
Speakers: Bill Barnes and Gene Ambaum
Dr. Lesley Farmer, California State University
Teens' Information-Seeking Behavior
Choosing Web Sites According to Teens
YA Internet Truisms
What is Reference Service to a Teen?
What Teens Want
Co-constructing with Teen Brains
Using the Whole New Mind
Start Where Teens Are
Practice Reflective Learning: I-Search Projects
Final Thoughts
Posted by Kathy Lowe
Presenter: Dr. Leslie Farmer, Cal State, Long Beach
Impact of the teenage brain:Elizabeth next showed a virtually unknown photograph by Lewis Hine, “Spinning Room Boys, Salem, MA”. She explained that the majority of Hine's published photos are drawn from a small pool of famous images while photos such as these were rarely seen before the advent of the web. Upon seeing the photo in an online archive, she was surprised to find that one of the boys in the image was the grandfather of her boss.
She then contrasted the experiences of the boys in the Hine photo (circa 1910), who were probably only ever represented photographically in this photo, with those of children today, who are seemingly inundated with photographic equipment. As technology becomes more affordable and more powerful the number of photographs in our lives expands exponentially, leading to what Elizabeth referred to as “The Age of the Ubiquitous Photograph”.
Surrounding by all of these mass amounts of digital images, what are our libraries to do with them? Elizabeth focused primarily on online photosharing sites, such as Flickr, as means of archiving and assembling digital photos and in turn using these archives as a means to promote our librariies to the general public.
She extensively covered the various points of contention that surround Flickr, such as copyright, permissions, and contact linkage, assessing each of these factors and relating how a library could properly handle these issues. She urged the audience to keep our images as Creative Commons images, thus allowing the public to use them freely for non-commercial purposes, which in turn supports a thriving online community of royalty-free images. Along with this came concerns about photographing people, mainly related to the idea of whether or not a library is indeed considered a “public” place. She suggested that we make attempts to get permission from people appearing in our photos, as well as trying to shoot creatively to avoid distinct images of people.
She then showed ways in which digital images can be integrated into online maps, though Flickr and Google Maps, as a way of creating easily navigable multimedia tools. She showed us a Google Map of her own creation in which Massachusetts diners are represented on the map, complete with images and information about each diner.
Elizabeth's Blogs:



Preschool and early childhood development: public libraries are the primary literacy provider for children in this age group. For the first time ever, libraries are now eligible for Headstart funds
School-aged children: School Libraries Work! (Scholastic) outlines studies linking good school libraries* to student achievement.
*adequately funded, professionally staffed
Students who use public libraries after school are more successful.
Students who are successful are more likely to go on to college
Economic attainment is directly linked to educational success. The earning power of someone with a bachelor's degree is double that of someone with only a high school education.
Indirect values: Studies show that every dollar spent on libraries resulted in $4-7 of benefits
Florida study: There were nearly as many educational as recreational uses of libraries; business use was significant; nearly as many personal information uses; number of remote Internet users was larger than anticipated; online users were much heavier users than on-site users.
Sharing vs. purchasing books: Basic economic model that drives libraries. Some studies show that an average of 6 people will use every book purchased.
Technology access: Libraries serve a significant population of those that do not own technology. This gap is remaining fairly constant because there are always those who do not have access to the latest technologies.
Local businesses: Florida study showed $144 in benefits of information services for local businesses.
Local community: The library as employer - about 400,000 people work in libraries in the US. Library as purchaser of local goods and services - library money is spent twice - first in salaries to library workers, then spent for purchases of local goods and services by library workers. Impact of libraries attract development and home values (this is an area where research is needed).
There are many areas that need more study to show the impact of libraries:
Literacy: role of library in teaching skills
Local history and genealogy - to what extent does historical significance create a sense of community?
IT skills - what is library's role in teaching?
Culture and arts -
Quality of life - how does the library contribute?
Equity and free access - the library is the people's university
Personal development - citizenship, dieting
Creating a sense of community - "A town without a library is just a bunch of houses."
Decreasing social isolation - increasing longevity, productivity
The library as social space - only place where people of all ages and socio-economic backgrounds come together
Crime reduction - relationship between literature and reading and crime; after school programs for teens
Elections: Does a more informed electorate perform better? Library's role in emerging e-government (e.g. online tax returns) has changed a lot in the last decade.
Ahead to 2010 Plan - long range plan for the association. 16-17,000 members participated in development. Public awareness and advocacy consistently emerged as top priority of members.
Vision of ALA is to maintain a strong advocacy focus on the national level while also providing tools, networks, to support grassroots advocacy efforts. ALA has opened new Office of Advocacy. I Love Libraries website developed for the public. A breakthrough in the area of statewide advocacy for school libraries - the Spokane Moms were able to get a bill through the legislature to fund school libraries.
Incoming ALA President Jim Rettig will focus on advocacy in his term.
PLA/Gates Advocacy Training: How to use research documenting the value of libraries. "Show Me the Money" tips.
Gates/ALA study of library budgets
"For each dollar spent on a library we get $6 in benefits, but what is the value of the gleam in a child's eye at story hour? Priceless."
Fiels closed by urging the audience not to become discouraged. "A decade ago it was daring to predict the demise of the library due to the advent of the Internet," but the reality is that library use continues to increase. "Libraries are the only place where you can consult with a person with an advanced degree at no charge." No matter how the medium changes, libraries will work just as well. "The future is very bright indeed."
Posted by Kathy Lowe

Beth Gallaway’s earned her reputation as one of the most experienced speakers on video game culture. She presented this workshop about how to use games to bring in patrons and enrich both the gamer and the library.
Why should libraries use games?
Well, games provide fun. They tie in with literature, storytelling, learning, and many other advantages to players.
Beth used the example of .hack// is not only a game, but a manga and anime. Each format feeds into each other and enhances each other.
“Gaming is the Medium of choice for the millennial generation” Beth says. Gaming is the medium of choice for information and entertainment.
Some surprising facts back this up. The average age of the gamer is 33 years old, 24% of people over 50. 38% of gamers are females.
I was surprised to learn girls like games with no story, while boys generally like games with a story. I’ve always liked story games, and with the popularity of the Final Fantasy games among women I had assumed otherwise.
Games in libraries provide many things kids need to develop, including social skills and physical skills.
Games help promote literacy in surprising ways. People read in games in many ways.
They use environmental print by reading signs, labels, and maps. They are reading about the game. Gamers are also writing about the game: They’re talking about it on forums and websites.
Gamers are creative: They use fan fiction to tell new stories in the game world. They use the game to create movies made from video games. Librarians can use this to guide them in the technology and the ethics of how to do these things.
For folks worried about copyright, many game creators give limited permission for fans to create fan works based on their game.
But what about violence in games? Turns out a lot of this problem is really blown up by media outlets looking to make a story. 15% of games in 2006 were rated M for mature, but they got 85% of the press about video games.
Librarians can use games in libraries in many ways:
Connecting games with traditional material.
Helping them get to strategies about games.
Research game culture
Collect game materials
Run game events
Play games yourself.
Librarians can ask gamers about movies, TV, and games they like to help them connect with new material.
You can make displays based on thinking like a gamer. “If you like this game, you might like this book.”
She promotes “Fail Early, Fail Often.” Try many things to work with gamers, and learn from failures.
Gamers don’t generally like “Bosses”.
Show, don’t tell
Make it interactive
Have a free for all.
Ask for a demo of expertise.
Gamer Culture supports the idea of help in the place that they need and only then.
Librarians can experience some of the creativity of gamers by looking at creative game material. Online films like “Red Vs. Blue” or web comics like “Penny Arcade” are great example of creative game culture.
She says the easiest thing for a library can do is allow patrons to play games online. There are ways to address some of the issues that come up, like having “Game time” that wont bother patrons trying to study, etc.
She advocates gaming events, but there is some footwork to do a successful program. Research the games you want to use. Provide variety of games, and don’t be afraid to run multiple games at once. Spread the word, and use resources not used traditionally by libraries. Use game store, comic stores, anime clubs, etc. Use community connections, by getting the word out at schools, boys and girls clubs, etc. Best of all, she advocates playing as well. It breaks the ice and it also shows the kids there that you are more than just the person behind the desk saying hush.
She also suggests using multiplayer games for events, with short rounds so the turn over is high and everyone gets a turn. Pick a rated E or T game, and if you want to do a M game, have permission slips. Use things that are easy to learn, but challenging to master. This is so kids don’t get frustrated, but also are challenged. You’ll want to find games that appeal to a wide audience. This can allow libraries to bring in new patrons, and they will be able to help you choose games for the collection if you decide to start one.
She also advocates strongly to involve the gaming community in any choices the library makes in creating a gaming culture. They will help libraries decide what format to buy, what consoles to buy games for, what age ratings to buy for, and what genres to choose. They will also help put a policy for the check out of games, and make these policies gamer friendly and attractive to folks who will come to check out games.
Beth also talks about libraries having gaming culture material other than games in collections, like strategy guides and magazines about gaming. Libraries also have to consider space, theft, and time to develop a gaming collections. By creating a place for gamers, they tend to respect the libraries material and help take care of them.
“We have to stop being format snobs” Beth notes. It’s a grand idea to end on, as games are starting to have the same recognition as graphic novels and anime as worthy storytelling formats.
Beth also mentioned several books about gamers like “The Kids are Alright” by John C. Beck and “Grand Theft Childhood” by Lawrence Kutner. Having read both of these, they are excellent sources for facts about games, and how much research supports the idea that games are healthy and creative, which doesn’t really hit the mainstream media.
Beth Gallaway’s website can be found at http://informationgoddess.info/
-Sarah “The Dyslexic Librarian” Hodge-Wetherbe,
.
Spin offs:
Tracy Brown, author of Black and Dime Piece, published by Triple Crown Publications, Criminal Minded, published by St. Martin’s Press, which was nominated for YALSA’s Quick Picks for Reluctant Young Adult Readers, and her most recent novel, Twisted, which comes out on May 13th.
Urban fiction gives the reader a glimpse into hard truths and harsh realities. As a mother, Tracy Brown thinks it's important that teens have something to read with which they can identify. Initially the reader is drawn in by the roughness, but a deeper look uncovers a message or lesson to be learned. Writing urban lit, for Brown, is "a chance to tell our stories." It motivates young people to read more and more. Brown feels that authors of street lit have a responsibility to depict urban life realistically without glamorizing the life-style, and that the lesson should be loud and clear. As she writes, she thinks about what would be appropriate for her own children.
"Writers are painters of words. I hope I can continue to paint clear pictures of the things my readers see."
Posted by Kathy Lowe
Helen Graham, Reuben Hoar Library, Paralibrarian Recipient; Diane Faye, (retired) Boston Public Library; Marnie Oakes, Reuben Hoar Library and Laurie Christie, Paralibrarian, 2007. 

This discussion was lead by Maggie Bush and Roger Sutton.
Maggie Bush is a reviewer for the Horn Book and for School Library Journal, and a teacher at
Roger Sutton is the editor of Horn Book Magazine.
Rodger Sutton started off by talking about aspects of the
For example, Article 5 was changed in 1967 by
Is it against the libraries mission to promote the idea that parents should limit their children’s reading? Do libraries have an obligation to allow children to have the same reading freedom as adults? Roger Sutton uses the problem if a child wants to read Harry Potter, but his parents think that it’s evil, what does a library do?
Maggie Bush says we are more an advocate for children, not a gatekeeper. Children need to be respected by their librarian. The librarian has to affirm the child’s interest, and also talk to the parent.
Some ideas for dealing with this situation include things like entering into a conversation with the parent can be useful. Ask questions, especially things like “Have you read this book?”
Parents should be encouraged to read books with children, and often get a new perspective on the work from the child. Sometimes compromise works between children and parents.
Children and teens need to be able to have privacy in their reading, says Roger. They need to be safe, and to be able to have access to books that even the librarian doesn’t know they’re reading.
If books can do good, can they also do harm? We don’t know exactly. Obviously some stories can frighten children, introduce topics that they may have trouble processing.
Maggie brought up the point that an emphasis of talking with children about what they are reading, and may be able to discuss that fear or understanding of what they are reading. This can develop the ability to deal with the subject. But it’s important, notes Roger, to let the child lead the discussion. If a parent is perceived as “Butting” in or intruding on their world and can actually make it worse between them.
The point was brought up that if a kid becomes uncomfortable with a book they will stop reading it.
Roger also made the point that YA is aimed for older teens now, some YA is aimed now for 15-18.
Maggie noted that YA lit has changed and expanded what the area covers, subject and age wise.
They also talked about how what one person finds inappropriate, another will think its fine for their kids.
It was a good talk, and some good points were raised, but not much was addressed about what to actually do about challenges, or how to balance a parents rights with a child. A lot of questions to think about, but unfortunately not too many answers.
Information on Maggie Bush can be found at
http://www.simmons.edu/gslis/about/faculty/bush.shtml
Roger Sutton’s blog is at http://www.hbook.com/blog/
Product demo: Karen Potash, Collection Development Specialist, did a brief overview of the product using the Boston Public Library Digital Media site.
Formats available:
All can be downloaded for free with a library card
Downloadable Digital Media Guided Tour provides a good overview for the patron.
Karen pointed out various search options.
Streaming audio allows borrower to preview part of a book or movie before borrowing.
Transferring to MP3 player is easy.
Patron support
1. contact library
2. forward to OverDrive support@libraryreserve.com
What's new at OverDrive? Lisa Coreno, Partner Services Associate
The biggest news of the session:
Digital Bookmobile
Nationwide tour to promote libraries' digital collections: digitalbookmobile.com
Digipalooza '08 in Cleveland, OH in July: Conference for OverDrive partners. Sign up at digipalooza.com
Best Practices for Libraries
Collection Development
Building your virtual library
Library staff training
Promote in the Library
Participants offered suggestions for improving the interface, searching and sorting options.
Participants were urged to let publishers know that you want them to make their titles available on OverDrive.
Posted by Kathy Lowe


Check out Ann's Hero card used in promoting library services. Check out Heather's Hero card. You can view other Hero cards and learn more about the liaison program from the Carleton College Library website.

Elizabeth Doucette, formerly the Assistant Director in Wakefield, is now the Library Director at Curtis Memorial Library in Brunswick, Maine serving the communities of Brunswick and Harpswell. While in Wakefield, Liz helped with the branding project (Where Wakefield Connects) and continues her marketing missions in Brunswick.
Vice Chair Justin Termini presented a membership report, stressing the need for a comprehensive email list of all active section members.
Treasurer Gael Nappa presented the annual treasurer's report, noting total expenses of $266.55 and a balance of $143.45 for the year.
Member-at-Large/Career Development Chair Debbie Pennino presented the career development report, highlighting two open positions on the committee. She stressed the committee's willingness to attend career development days at libraries as well as the committee's wish to start a paralibrarian mentoring program. She also mentioned the committee's work toward adding a PARA IV certification.
YSS Liaison Pat Link explained her capacity as a connection between the Youth Services committee and the paralibrarian section.
Past-Chairperson Alison DaSilva went further into the open positions on the committee. Treasurer Gael Nappa, whose term as Treasurer came to an end today, was nominated for the position of Secretary. A vote was called on this, with 14 in favor, none opposed and none abstaining. This leaves an open position in the Treasurer's position as well as one in Publicity. Alison put out an open call for nominations. She then went on to explain the formation of the Paralibrarian Section and its eventual growth over the years. As the Paralibrarian Section continues to grow and advocate for paralibrarians throughout the state the committee becomes more involved in various activities. The American Library Association is looking into creating a national certification system for paralibrarians; the committee is working with them to help establish this. The book cart drill team program has grown from a demonstration at last years conference to a full-blown competition this year, with four teams competing (the same number that competed at the ALA competition this year!). Alison pointed out the importance of paralibrarians within all libraries, as they form the foundation upon which the entirety of the staff is built.
Debbie Pennino pointed out the paralibrarian information available at the conference Career Center.
Gerry Deyermond then reminded everyone of the events the Paralibrarian Section is hosting today: the Paralibrarian Section Awards, Stuck in a Rut, and the Book Cart Drill Team Competition. She then opened the floor to questions, and, receiving none, urged everyone in the audience to speak to members of the board if they needed any help with anything. The meeting was officially closed at 9:25.
Findings and Recommendations:
There are three tiers of recommendations that further define the above, but can be fournd online
What's happening:
Hill knew it was not possible to consider all of the recommendations in her talk because there are so many, so briefly here is what she presented.
Controversial Recommendations
Recommendations for all:
"Don't be so picky, but be grateful for what you can find"
Sharing the Responsibilities
"Admit we cannot do everything!" Practical, flexible, and realistic cataloging.
Make the Discovery of Rare, Unique, and other special hidden materials:
"Bugging your Vendors may pay off"
Develop a better way to share data
Recognize what is useful to others.
What's next?
Some of what comes next is up to us. Acceptance of change is important. Anyone who expects to be around longer than it takes to clear your desk off.
Implications:
Recognize that we are all part of a whole.
Thoughtful information is shared on blogs and in other reports.
The Committee has been united, but are not in agreement on all levels.
"The future will overtake us, even if we try to keep our finger in the dike".
To learn more:
http://www.loc.gov/catdir/cpso/pre_vs_post.html
http://catprinciples.pbwiki.com/
Look for Thomas Mann's report
http://www.guild2910.org/WorkingGrpResponse2008.pdf
Other related URLs
http://www.catalogingfutures.com/catalogingfutures/2008/05/index.htm
http://www.ifla.org/VII/s13/frbr/frbr_2008.pdf
More food for thought..after the session ended. Hill quoted Texas Library School Professor, cataloging guru, Fran Miksa: "First you do the work, then you do the rules, then we develop the principles"

Susan also introduced the CAPTCHA enhancement for foiling spammers. 





The former executive director of NELINET, Marshall Keys, was the presenter for this talk. I’m not sure, but I think I sat in on one of his addresses last year at MLA and my opinion hasn’t changed…and neither has his.
He’s a good speaker, and a funny guy. He makes good points about libraries serving the public, but goodness, I have to wonder what librarians he’s been talking to! Every time he speaks he makes us sound like the stereotypical little old lady with a bun, glasses on chains, grumbling about how the internet is “ruining” reading.
I don’t know about you, but I don’t know many folks in my library that are so dead set against new technology that they gripe for the “old days”. Mostly we worry how to balance good information with new ways of giving it to people, but no one’s angry that “These darned kids don’t know a book from a carrot!”
Statistically, they do. Nationally, the number of library users is climbing, and those using traditional services like story hours are on an up, as the presenter of the YSS Meeting segment on Reach Out and Read pointed out.
Still, Keys makes some good points. Looking at how users get their information from hand held devices like Blackberries is a good thing for libraries to do. Most users coming in are looking at cell phones and other hand held devices for their entertainment and info. Having services like stations to download music, and other such ideas serve libraries well.
People want personalized services. Let’s face it, they want quick and easy. They don’t care to learn the dewy decimal system to find a book; they want things done for them. His point is that’s not a critique, its just reality. They want Netflix brought to their door.
We have to look at what patrons want from us, and where they’re going to get it when we can’t give it to them. His point being, look at the competitor and then do what you can to compete in new ways.
Games and computer 3d environments like Second Life are new and exciting areas for libraries that patrons want. We already know they want things like Facebook and MySpace. We have to be able to provide them.
He gave an example of a library that offers things like drinks in the library, a drive through book service, and many other ideas that combine what we like about the instant gratification of many businesses with more traditional library services.
I was pretty surprised to see that he states that privacy is not very important to the newer generation (and I’m 30 years old, so we must be talking teens here). He says that the idea that librarians should protect patron privacy is not something patrons care about, but connivance is.
Far be it for me to cry for the “old days”. I for one am eager to see more technology and expansion of services in the library. Things like Video Games, Anime, Comics, computer usage, production of online videos as part of library culture. I’m all for it, but I have to admit that there’s a part of me that must be an old fogy when I hear that online users would rather have something fast and easy, than worry about who might be looking at it too. Maybe it’s because I never understood the idea of posting pictures of myself in my underwear, but apparently preserving your privacy is no big deal any more.
Still, I found a lot of what he said very interesting. I just wish he’d start hanging out with the librarians I know, and loose the uptight unwilling to change model of librarians he seems to tote.
-Sarah "The Dyslexic Librarian" Hodge-Wetherbe, Springfield City Library
The meeting opened with coffee and snacks. I knew it was going to be a good one, as the brownies were excellent. It’s my experience no workshop with good food can be a bust.
The meeting started with a review of the March 10 minutes, and then went to voting for new officers. Maureen Ambrosino became vice chair. Bonnie Pierce became secretary.
A Ma teen book award and the committee is in its beginnin